The New Arcade - Week 04 - 05
- Feb 27
- 2 min read
Alt Ctrl Midterm
The project is a game where the real life player is the pied piper of Hamelin and they need to lead a rat out of town to get paid. The alt ctrl is a flute the plays in to a microphone sensor that detects the amplitude and duration (possibly?) of sound. this will be constructed in the last week. For the class demo I have 3 kinds of jump, each one in a different height. Jump is the only input the player has, as the player moves forward automatically.
First thing I did was the art for the player and the animations

Idle\walking animation:

Jump and Land (with rotation added):

I began creating the rest of the assets gradually improving them. some I haven't used yet or not planning to use:

Then I created the Jump script for the rat based on the jump we learn in class but added two more with else if statements after the first isGrounded check:

Then I worked on the initial layout:

It was king of cliche Mario setting but it helped me to get started.
Then I tried spawning the platforms, but I decided not to use that because I wanted to have manual control on the platforming challenge as it is the only challenge in the game.
I toyed with creating a Title screen for the game (I will change the background since the art has changed) but the title will remain with the clouds:

I was happy with the retro result and went to proceed with the general art and game design.
After experimenting with bg colors I realized something pink might work better and made a pixeled gradient in photoshop.
I also added some old German houses and renovated the castle so it would look less generic:

I added spiky plants obstacles and tried creating a challenging enough tutorial platforming sequence:

I hope to add more dark foreground elements to make the environment more reach and tell somewhat of a story.
The goal for next week is connecting the alternative controller.
Here the Itch Link: https://mikshmik.itch.io/hamelin-test-04

