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The New Arcade - Week 04 - 05

  • Feb 27
  • 2 min read

Alt Ctrl Midterm


The project is a game where the real life player is the pied piper of Hamelin and they need to lead a rat out of town to get paid. The alt ctrl is a flute the plays in to a microphone sensor that detects the amplitude and duration (possibly?) of sound. this will be constructed in the last week. For the class demo I have 3 kinds of jump, each one in a different height. Jump is the only input the player has, as the player moves forward automatically.


First thing I did was the art for the player and the animations







Idle\walking animation:





Jump and Land (with rotation added):


I began creating the rest of the assets gradually improving them. some I haven't used yet or not planning to use:




Then I created the Jump script for the rat based on the jump we learn in class but added two more with else if statements after the first isGrounded check:


Then I worked on the initial layout:



It was king of cliche Mario setting but it helped me to get started.


Then I tried spawning the platforms, but I decided not to use that because I wanted to have manual control on the platforming challenge as it is the only challenge in the game.


I toyed with creating a Title screen for the game (I will change the background since the art has changed) but the title will remain with the clouds:



I was happy with the retro result and went to proceed with the general art and game design.


After experimenting with bg colors I realized something pink might work better and made a pixeled gradient in photoshop.

I also added some old German houses and renovated the castle so it would look less generic:



I added spiky plants obstacles and tried creating a challenging enough tutorial platforming sequence:


I hope to add more dark foreground elements to make the environment more reach and tell somewhat of a story.

The goal for next week is connecting the alternative controller.


 
 
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